رسته‌ها

Essential mathematics for computer graphics fast

Essential mathematics for computer graphics fast
امتیاز دهید
5 / 0
با 0 رای
نویسنده:
امتیاز دهید
5 / 0
با 0 رای
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. The book you will read once, and refer to over and over again!
بیشتر
در کشور شما در دسترس نیست
اطلاعات نسخه الکترونیکی
آپلود شده توسط:
deadmarshal
deadmarshal
1400/04/19

کتاب‌های مرتبط

درج دیدگاه مختص اعضا است! برای ورود به حساب خود اینجا و برای عضویت اینجا کلیک کنید.

دیدگاه‌های کتاب الکترونیکی Essential mathematics for computer graphics fast

تعداد دیدگاه‌ها:
0
دیدگاهی درج نشده؛ شما نخستین نگارنده باشید.
Essential mathematics for computer graphics fast
عضو نیستید؟
ثبت نام در کتابناک